This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled.
I have found that using fixed relative bounds solves this issue.
RESULT
The Blueprint with the particle components will move above the floor mesh however, the particles will not be visible.
EXPECTED
The particles become visible once above the floor mesh and in view.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14.3, 4.15.1 |
Created | Mar 30, 2017 |
---|---|
Resolved | Mar 26, 2018 |
Updated | Apr 27, 2018 |