Description

One idea was to add an option to Slot node to 'keep alive' the input pin, to avoid re-init like this.

Steps to Reproduce

If you have an animation blueprint with a slot node and a state machine connected somewhere in the slot nodes source pin graph the state machine will reinitialize at the end of playing a montage

This is a behaviour change, and has caused problems for at least one licencee. I feel it needs to be addressed in some way.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43578 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.16
Target Fix4.18
Fix Commit3620660
Main Commit3624383
Release Commit3643070
CreatedApr 3, 2017
ResolvedAug 31, 2017
UpdatedMay 18, 2020