Description

UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for those platforms. This is a blocker for people targeting mobile and trying to use components like UProceduralMeshComponent or runtime generated UPaperTileMapComponent in their games.

Steps to Reproduce

Try to use procedural mesh collision on mobile

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.154.16
Target Fix4.17
Fix Commit3447322
Main Commit3457157
CreatedApr 4, 2017
ResolvedMay 22, 2017
UpdatedSep 16, 2019