Description

LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be shown at is determined on an eye by eye basis.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in VR
  4. Position yourself (using the same controls as those from the VR template) so that you are just on the edge of the level of details changing
  5. Rotate your head (Moving your head a little forward or backward may be necessary )
  6. Notice that the left and right eye are sometimes at different levels of detail

Expected: The LODs for each eye would always match up
Result: The LODs appear to be resolved on an eye to eye basis, causes a mismatch between each eye at certain distances

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Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions4.15.1
Target Fix4.23
CreatedApr 4, 2017
ResolvedMay 22, 2019
UpdatedSep 16, 2019