LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be shown at is determined on an eye by eye basis.
Expected: The LODs for each eye would always match up
Result: The LODs appear to be resolved on an eye to eye basis, causes a mismatch between each eye at certain distances
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Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Platform - XR |
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Affects Versions | 4.15.1 |
Target Fix | 4.23 |
Created | Apr 4, 2017 |
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Resolved | May 22, 2019 |
Updated | Sep 16, 2019 |