A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it before using the pointer.
The fix may be simply avoiding the nullptr reference by checing the result, but we should possibly check why GetCurrentFrame is returning null at this point.
RESULT: crash in FOculusHMD::UpdateSplashScreen()
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43685 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.15 |
Target Fix | 4.17 |
Created | Apr 5, 2017 |
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Resolved | Jul 5, 2017 |
Updated | Apr 27, 2018 |