Nav Link Components are not respecting transform changes inside of the blueprint's viewport. They will always originate from the Actor's origin point.
Result: Notice that the Nav Link's origin remains in the center of the scene root.
Expected: The Nav Link would originate from the location it was placed in inside of the blueprint's viewport.
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Fix Commit | 3390914 |
|---|---|
| Main Commit | 3431398 |
| Created | Apr 5, 2017 |
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| Resolved | Apr 12, 2017 |
| Updated | Jun 11, 2019 |