The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes the symlink and builds the project and plugin correctly, but none of the plugin's functionality is available in the Editor.
RESULT:
The function is not available, nor is any other functionality that may be included in the plugin. The plugin also does not appear in the Plugins window.
EXPECTED:
The sample function can be added to the Blueprint, and any other functionality in the plugin works, including having the plugin appear in the Plugins window.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Apple |
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Affects Versions | 4.14.3, 4.15.1 |
Target Fix | 4.17 |
Fix Commit | 3476168 |
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Main Commit | 3499771 |
Created | Apr 5, 2017 |
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Resolved | Jun 6, 2017 |
Updated | Apr 27, 2018 |