Developer Notes

A simple workaround is to add a delay node of 1.0 second in between the Event BeginPlay and Execute Console Command nodes. You can also wait for the level to be loaded and enter the command through the console command window.

Description

Using the Execute Console Command 'r.SetRes 1920x1080f' directly with an Event BeginPlay node within blueprints, any Stationary/Movable Skylighting information is no longer visible.

A simple workaround is to add a delay node of 1.0 second in between the Event BeginPlay and Execute Console Command nodes. You can also wait for the level to be loaded and enter the command through the console command window.

Versions Tested:
4.14.3 - 3249277: Does not occur
4.15.1 - 3348071: Occurs
//UE4/Main 4.16 - 3379874: Occurs

Steps to Reproduce

1. Open attached project.
2. Play in Standalone.

Outcome Skylighting seems to get discarded when setting the resolution to fullscreen when tied directly to the Event BeginPlay node.

Expected Skylight should be visible upon playing in standalone.

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.15.14.16
CreatedApr 6, 2017
ResolvedDec 5, 2017
UpdatedJul 14, 2021