When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default.
Note
RESULT
The source length/min roughness reverts to default.
EXPECTED
The source length and min roughness are maintained.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43781 in the post.
6 |
Component | UE - Niagara |
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Affects Versions | 4.14.3, 4.15.1 |
Created | Apr 7, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |