Description

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default.

Note

  • Point light mush have cast shadows unchecked.
Steps to Reproduce
  1. Open attached project
  2. Add particle system in content browser to the scene

RESULT
The source length/min roughness reverts to default.

EXPECTED
The source length and min roughness are maintained.

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Backlogged
ComponentRendering - Cascade
Affects Versions4.14.34.15.1
Target Fix4.24
CreatedApr 7, 2017
UpdatedJul 11, 2019