This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies only to the lower-level UK2Node_CallArrayFunction implementation; thus, the high-level UK2Node_GetArrayItem implementation will need a similar fix to match.
However, I could not find a situation where this could lead to a warning/error instead, so the fact that it's just a compiler note probably decreases the priority on this one.
Expected result: The "Array Get" node pin type remains set to "Actor Component Reference" so that there is no compiler note, since the cast was originally in place.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43822 in the post.
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Component | UE - Gameplay - Blueprint |
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Created | Apr 10, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |