Description

This is a Mac commandlet crash that is experienced by a few external users.

Steps to Reproduce

Not yet reproduced internally. This is the cook command used by an external user (note that the user's system language is Chinese and the cook involves UTF8Output):

/Users/wusiqi/Perforce/wusiqi_wusiqideMacBook-Pro_level-streaming_7442/NewGame.uproject -run=Cook -TargetPlatform=MacNoEditor -fileopenlog -unversioned -numcookerstospawn=8 -abslog=/Users/Shared/EpicGames/UE_4.15/Engine/Programs/AutomationTool/Saved/Cook-2017.04.13-15.17.24.txt -stdout -CrashForUAT -unattended -UTF8Output

Callstack
SEGV_MAPERR at 0x3

UE4Editor-UnrealEd.dylib!FChildCookerRunnable::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43828 in the post.

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Cannot Reproduce
ComponentUE - Foundation - Core
Affects Versions4.134.15
CreatedApr 10, 2017
ResolvedJun 23, 2018
UpdatedJun 23, 2018