This is a Mac commandlet crash that is experienced by a few external users.
Not yet reproduced internally. This is the cook command used by an external user (note that the user's system language is Chinese and the cook involves UTF8Output):
/Users/wusiqi/Perforce/wusiqi_wusiqideMacBook-Pro_level-streaming_7442/NewGame.uproject -run=Cook -TargetPlatform=MacNoEditor -fileopenlog -unversioned -numcookerstospawn=8 -abslog=/Users/Shared/EpicGames/UE_4.15/Engine/Programs/AutomationTool/Saved/Cook-2017.04.13-15.17.24.txt -stdout -CrashForUAT -unattended -UTF8Output
SEGV_MAPERR at 0x3 UE4Editor-UnrealEd.dylib!FChildCookerRunnable::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43828 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13, 4.15 |
Created | Apr 10, 2017 |
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Resolved | Jun 23, 2018 |
Updated | Jun 23, 2018 |