Description

Crash when placing a number >=
922337181697 in to a From Seconds node and print them to the screen

Steps to Reproduce
  1. Open the editor
  2. Open the level blueprint
  3. Create the blueprint in the attached image
  4. Make sure that the From Seconds node has a number that is greater than or equal to 922337181697
  5. Play in editor
  6. Notice that the editor crashes

Expected: An error would be given that the number is too large
Result: The editor crashes

Callstack
UE4Editor_Core!FTimespan::FromSeconds() timespan.cpp:138 
UE4Editor_Engine!UKismetMathLibrary::execFromSeconds() kismetmathlibrary.h:132 
UE4Editor_CoreUObject!UObject::execCallMathFunction() scriptcore.cpp:654 
UE4Editor_CoreUObject!UObject::execLet() scriptcore.cpp:1948 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:948 
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:845 
UE4Editor_CoreUObject!UObject::execVirtualFunction() scriptcore.cpp:2255 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:948 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4525 
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1318 
UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:678 
UE4Editor_Engine!AActor::ReceiveBeginPlay() 
UE4Editor_Engine!AActor::BeginPlay() actor.cpp:3129 
UE4Editor_Engine!AActor::DispatchBeginPlay() actor.cpp:3097 
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() worldsettings.cpp:183 
UE4Editor_Engine!AGameStateBase::HandleBeginPlay() gamestatebase.cpp:177 
UE4Editor_Engine!UWorld::BeginPlay() world.cpp:3435 
UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() gameinstance.cpp:338 
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:3420 
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2515 
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1215 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1522 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3025 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown>

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.1
Target Fix4.17
Fix Commit3509959
Main Commit3510073
CreatedApr 10, 2017
ResolvedJun 26, 2017
UpdatedJan 10, 2023