Blueprint config variables in Game Instance classes do not appear to be set properly. This is unexpected behavior, as setting up a config variable in a native C++ Game Instance class works as expected. Also, the same method works in an Actor blueprint as well.
Result: No value is printed to the screen.
Expected: Game instance config variables would be set and the value would be printed to the screen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43854 in the post.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14, 4.15 |
| Target Fix | 4.17 |
| Created | Apr 11, 2017 |
|---|---|
| Resolved | Jun 22, 2017 |
| Updated | Apr 27, 2018 |