Blueprint config variables in Game Instance classes do not appear to be set properly. This is unexpected behavior, as setting up a config variable in a native C++ Game Instance class works as expected. Also, the same method works in an Actor blueprint as well.
Result: No value is printed to the screen.
Expected: Game instance config variables would be set and the value would be printed to the screen
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-43854 in the post.