You always need to recompile if you have a non-default plugin installed.
Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including the plugin in a project will prevent that project from cross-compiling for Linux.
Workaround:
Disabling the plugin for the project will allow the project to cross-compile
Result:
Compile will fail stating that packaging a code-based project is not supported for the selected platform.
Expected:
Blueprint projects without code can cross-compile for Linux from Windows with a binary engine
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.15.1 |
Created | Apr 11, 2017 |
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Resolved | Apr 11, 2017 |
Updated | Apr 27, 2018 |