Crash occurs when the user closes an animation blueprint after compiling it.
This does not occur in Main.
RESULT
Crash.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000198 UE4Editor-Engine.dll!UActorComponent::UnregisterComponent() [d:\animphys\engine\source\runtime\engine\private\components\actorcomponent.cpp:1009] UE4Editor-Engine.dll!FPreviewScene::~FPreviewScene() [d:\animphys\engine\source\runtime\engine\private\previewscene.cpp:80] UE4Editor-Persona.dll!FAnimationEditorPreviewScene::`scalar deleting destructor'() UE4Editor-Persona.dll!FPersonaToolkit::~FPersonaToolkit() [d:\animphys\engine\source\editor\persona\private\personatoolkit.h:19] UE4Editor-Persona.dll!FPersonaToolkit::`scalar deleting destructor'() UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditor::~FAnimationBlueprintEditor() [d:\animphys\engine\source\editor\animationblueprinteditor\private\animationblueprinteditor.cpp:160] UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditor::`scalar deleting destructor'() UE4Editor-UnrealEd.dll!SStandaloneAssetEditorToolkitHost::~SStandaloneAssetEditorToolkitHost() [d:\animphys\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:211] UE4Editor-Slate.dll!SDockTab::~SDockTab() UE4Editor-SlateCore.dll!FReply::~FReply() UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5518] UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495] UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704] UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127] UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] USER32.dll!0x0000000077079BBD USER32.dll!0x00000000770798C2 UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\animphys\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980] UE4Editor.exe!FEngineLoop::Tick() [d:\animphys\engine\source\runtime\launch\private\launchengineloop.cpp:3039] UE4Editor.exe!GuardedMain() [d:\animphys\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor.exe!GuardedMainWrapper() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor.exe!WinMain() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32.dll!0x0000000076F559CD ntdll.dll!0x000000007718A561 ntdll.dll!0x000000007718A561
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43868 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3390315 |
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Main Commit | 3437043 |
Created | Apr 11, 2017 |
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Resolved | Apr 12, 2017 |
Updated | May 18, 2020 |