Description

Crash occurs when the user closes an animation blueprint after compiling it.

This does not occur in Main.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open any animation blueprint.
  3. Compile.
  4. Close the animation blueprint.

RESULT

Crash.

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000198

UE4Editor-Engine.dll!UActorComponent::UnregisterComponent() [d:\animphys\engine\source\runtime\engine\private\components\actorcomponent.cpp:1009]
UE4Editor-Engine.dll!FPreviewScene::~FPreviewScene() [d:\animphys\engine\source\runtime\engine\private\previewscene.cpp:80]
UE4Editor-Persona.dll!FAnimationEditorPreviewScene::`scalar deleting destructor'()
UE4Editor-Persona.dll!FPersonaToolkit::~FPersonaToolkit() [d:\animphys\engine\source\editor\persona\private\personatoolkit.h:19]
UE4Editor-Persona.dll!FPersonaToolkit::`scalar deleting destructor'()
UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditor::~FAnimationBlueprintEditor() [d:\animphys\engine\source\editor\animationblueprinteditor\private\animationblueprinteditor.cpp:160]
UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditor::`scalar deleting destructor'()
UE4Editor-UnrealEd.dll!SStandaloneAssetEditorToolkitHost::~SStandaloneAssetEditorToolkitHost() [d:\animphys\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:211]
UE4Editor-Slate.dll!SDockTab::~SDockTab()
UE4Editor-SlateCore.dll!FReply::~FReply()
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5518]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
USER32.dll!0x0000000077079BBD
USER32.dll!0x00000000770798C2
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\animphys\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor.exe!FEngineLoop::Tick() [d:\animphys\engine\source\runtime\launch\private\launchengineloop.cpp:3039]
UE4Editor.exe!GuardedMain() [d:\animphys\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!0x0000000076F559CD
ntdll.dll!0x000000007718A561
ntdll.dll!0x000000007718A561

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Fixed
ComponentOLD - Anim
Affects Versions4.164.17
Target Fix4.17
Fix Commit3390315
Main Commit3437043
CreatedApr 11, 2017
ResolvedApr 12, 2017
UpdatedMay 18, 2020