Developer Notes

DDM_AllOpaque means everything. This is hard requirement and is used for rendering algorithms that require a complete depth prepass. DDM_AllOccluders is for respecting the occluder flag.

Description

The licensee is stating that static mesh elements are always drawn as occluders. In FStaticMeshSceneProxy::GetMeshElement, the mesh batch doesn't seem to be taking in the bUseAsOccluder flag value.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43919 in the post.

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By Design
ComponentUE - Rendering
Affects Versions4.144.15
CreatedApr 12, 2017
ResolvedApr 13, 2017
UpdatedApr 27, 2018