'Root motion from everything' is not supported in netplay, no sync of anim state is performed, so you will get different motion on client and server
"Root Motion from Everything" AnimBP breaks on client side
Result: Animation is at double speed and gets stuck when running into physics objects
Expected: Same behavior as server (try it out in PIE)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.15.1, 4.16 |
Created | Apr 12, 2017 |
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Resolved | Jun 6, 2017 |
Updated | Apr 27, 2018 |