When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result like Screenshot_01 which has been attached.
Regression:
This issue occurs in 4.13.2, 4.14.3, and 4.15.1 Binary builds of the engine
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13.2, 4.14.3, 4.15.1 |
| Created | Apr 13, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |