When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in New Window with 2 players seemed to function as expected, meaning the client printed "default" even after the value was changed on the server.
Result: "Changed on Server" is printed on the client.
Expected: The value on the client remains the same (i.e. "default" is printed).
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
33 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.23 |
Created | Apr 13, 2017 |
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Resolved | Jul 10, 2019 |
Updated | Feb 12, 2020 |