Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1.
[Link Removed]
Result: UE4 Geometry cache appears to start about 200 frames later than the cache in Maya
Expected: Both animations match in length
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | OLD - Anim |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3365444 |
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Main Commit | 3502661 |
Created | Apr 13, 2017 |
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Resolved | May 26, 2017 |
Updated | Apr 27, 2018 |