Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1.
[Link Removed]
Result: UE4 Geometry cache appears to start about 200 frames later than the cache in Maya
Expected: Both animations match in length
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.15.1, 4.16 |
| Target Fix | 4.17 |
| Fix Commit | 3365444 |
|---|---|
| Main Commit | 3502661 |
| Created | Apr 13, 2017 |
|---|---|
| Resolved | May 26, 2017 |
| Updated | Apr 27, 2018 |