GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server.
Result: 0 is printed to the screen
Expected: 3 would be printed to the screen indicating the number of current players
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Networking|
|Affects Versions||4.14, 4.15|
|Created||Apr 14, 2017|
|Resolved||May 30, 2019|
|Updated||Feb 11, 2020|