Description

I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you change the Jump Max Count from 0 to 1 in the class defaults of BP_QAPawn_DoubleJump, then everything works as intended.

I did bind pressing and releasing the spacebar to print string nodes and the spacebar is being picked up.

Steps to Reproduce

Repro:

  1. Open a copy of QAGame with a 4.16 binary build.
  2. Open the level TM-MultiJump
  3. PIE - Viewport and press and hold the space bar.
  4. Observe the Jump Key Hold Time value while holding the space bar.

Result:
Value does not change, and character does not jump.

Expected:
Value does change, maxes at ~2.0, and the character does not jump.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44023 in the post.

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By Design
ComponentUE - Gameplay
Affects Versions4.16
CreatedApr 14, 2017
ResolvedApr 14, 2017
UpdatedApr 27, 2018