Description

When the user applies an additive base pose to a pose asset, the mesh does not update in viewport.

This issue occurs in 4.15 and 4.16.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the pose asset Test_Pose.
  3. In the Asset Details, enable Additive.
  4. Set Base Pose to Smile.
  5. Click Apply New Base Pose.

RESULT

In the viewport, the mesh does not update correctly.

EXPECTED

The arms to be stretched to the side and the face to make a smile.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44030 in the post.

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Duplicate
ComponentOLD - Anim
Affects Versions4.16
CreatedApr 14, 2017
ResolvedApr 14, 2017
UpdatedJul 14, 2021