When the user applies an additive base pose to a pose asset, the mesh does not update in viewport.
This issue occurs in 4.15 and 4.16.
RESULT
In the viewport, the mesh does not update correctly.
EXPECTED
The arms to be stretched to the side and the face to make a smile.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44030 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.16 |
Created | Apr 14, 2017 |
---|---|
Resolved | Apr 14, 2017 |
Updated | Jul 14, 2021 |