Description

User's project appears to crash when setting nativize assets to inclusive

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Enable Async Loading in the Project Settings
  4. Package the project for windows 64 bit
  5. Open the packaged project
  6. Notice that the project crashes

Expected: Project would open without crashing
Result: Project crashes

Callstack
EloHell_Win64_DebugGame!FAsyncPackage::FindExistingImport() 
EloHell_Win64_DebugGame!FAsyncPackage::LoadImports_Event() 
EloHell_Win64_DebugGame!FAsyncPackage::Event_StartImportPackages() 
EloHell_Win64_DebugGame!FStringAssetReference::operator==() 
EloHell_Win64_DebugGame!FAsyncLoadEventQueue::PopAndExecute() 
EloHell_Win64_DebugGame!FAsyncLoadingThread::ProcessAsyncLoading() 
EloHell_Win64_DebugGame!FAsyncLoadingThread::TickAsyncThread() 
EloHell_Win64_DebugGame!FAsyncLoadingThread::TickAsyncLoading() 
EloHell_Win64_DebugGame!FlushAsyncLoading() 
EloHell_Win64_DebugGame!ULevelStreaming::RequestLevel() 
EloHell_Win64_DebugGame!UWorld::UpdateLevelStreamingInner() 
EloHell_Win64_DebugGame!UWorld::UpdateLevelStreaming() 
EloHell_Win64_DebugGame!UGameViewportClient::Draw() 
EloHell_Win64_DebugGame!FViewport::Draw() 
EloHell_Win64_DebugGame!FSceneViewport::ResizeViewport() 
EloHell_Win64_DebugGame!FSceneViewport::ResizeFrame() 
EloHell_Win64_DebugGame!UGameEngine::SwitchGameWindowToUseGameViewport() 
EloHell_Win64_DebugGame!FDefaultGameMoviePlayer::WaitForMovieToFinish() 
EloHell_Win64_DebugGame!FEngineLoop::Init() 
EloHell_Win64_DebugGame!GuardedMain() 
EloHell_Win64_DebugGame!GuardedMainWrapper() 
EloHell_Win64_DebugGame!WinMain() 
EloHell_Win64_DebugGame!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.1
Target Fix4.18
CreatedApr 18, 2017
ResolvedMay 1, 2018
UpdatedMay 2, 2018