Setting the `bUseClientSideCameraUpdates` property in a `PlayerCameraManager` class to false can result in a crash in the Ansel plugin because `GEngine->GameViewport` may be NULL.
Another user has submitted a pull request to correct this (PR # 3488).
RESULT:
The Editor crashes.
EXPECTED:
The PlayerController Blueprint opens.
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!TWeakPtr<SWindow,0>::Pin() [d:\main-builds\stream\engine\source\runtime\core\public\templates\sharedpointer.h:1120] UE4Editor_Engine!UGameViewportClient::GetWindow() [d:\main-builds\stream\engine\source\runtime\engine\classes\engine\gameviewportclient.h:308] UE4Editor_Ansel!FNVAnselCameraPhotographyPrivate::ReconfigureAnsel() [d:\main-builds\stream\engine\plugins\runtime\nvidia\ansel\source\ansel\private\ansel.cpp:487] UE4Editor_Ansel!FNVAnselCameraPhotographyPrivate::FNVAnselCameraPhotographyPrivate() [d:\main-builds\stream\engine\plugins\runtime\nvidia\ansel\source\ansel\private\ansel.cpp:126] UE4Editor_Ansel!FAnselModule::CreateCameraPhotography() [d:\main-builds\stream\engine\plugins\runtime\nvidia\ansel\source\ansel\private\ansel.cpp:568] UE4Editor_Engine!FCameraPhotographyManager::FCameraPhotographyManager() [d:\main-builds\stream\engine\source\runtime\engine\private\camera\cameraphotography.cpp:73] UE4Editor_Engine!FCameraPhotographyManager::Get() [d:\main-builds\stream\engine\source\runtime\engine\private\camera\cameraphotography.cpp:118] UE4Editor_Engine!APlayerCameraManager::UpdatePhotographyCamera() [d:\main-builds\stream\engine\source\runtime\engine\private\playercameramanager.cpp:1010] UE4Editor_Engine!APlayerCameraManager::DoUpdateCamera() [d:\main-builds\stream\engine\source\runtime\engine\private\playercameramanager.cpp:988] UE4Editor_Engine!APlayerCameraManager::UpdateCamera() [d:\main-builds\stream\engine\source\runtime\engine\private\playercameramanager.cpp:858] UE4Editor_Engine!APlayerController::SpawnPlayerCameraManager() [d:\main-builds\stream\engine\source\runtime\engine\private\playercontroller.cpp:2505] UE4Editor_Engine!APlayerController::PostInitializeComponents() [d:\main-builds\stream\engine\source\runtime\engine\private\playercontroller.cpp:956] UE4Editor_Engine!AActor::PostActorConstruction() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:2950] UE4Editor_Engine!AActor::FinishSpawning() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:2876] UE4Editor_Engine!AActor::PostSpawnInitialize() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:2818] UE4Editor_Engine!UWorld::SpawnActor() [d:\main-builds\stream\engine\source\runtime\engine\private\levelactor.cpp:459] UE4Editor_Engine!UWorld::SpawnActor() [d:\main-builds\stream\engine\source\runtime\engine\private\levelactor.cpp:291] UE4Editor_Kismet!FBlueprintEditor::UpdatePreviewActor() [d:\main-builds\stream\engine\source\editor\kismet\private\blueprinteditor.cpp:8203] UE4Editor_Kismet!FBlueprintEditor::Tick() [d:\main-builds\stream\engine\source\editor\kismet\private\blueprinteditor.cpp:7147] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\main-builds\stream\engine\source\editor\unrealed\public\tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\main-builds\stream\engine\source\editor\unrealed\private\editorengine.cpp:1400] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\main-builds\stream\engine\source\editor\unrealed\private\unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [d:\main-builds\stream\engine\source\runtime\launch\private\launchengineloop.cpp:3117] UE4Editor!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1, 4.17 |
Created | Apr 18, 2017 |
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Resolved | Apr 18, 2017 |
Updated | Apr 27, 2018 |