Crash occurs when selecting a different type for a variable in the My Blueprint panel.
The crash does not occur when doing this in the Details panel.
This does not occur in UE4/Main.
Similar to [Link Removed], but slightly different repro and callstack.
RESULT
Crash
UE4Editor_KismetWidgets!SPinTypeSelector::OnSelectPinType() spintypeselector.cpp:820 UE4Editor_KismetWidgets!SPinTypeSelector::OnTypeSelectionChanged() spintypeselector.cpp:880 UE4Editor_KismetWidgets!TBaseSPMethodDelegateInstance<0,SPinTypeSelector,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_KismetWidgets!TBaseSPMethodDelegateInstance<0,SPinTypeSelector,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_KismetWidgets!TBaseDelegate<void,TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo,0>,enum ESelectInfo::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_KismetWidgets!SListView<TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo,0> >::Private_SignalSelectionChanged() slistview.h:735 UE4Editor_KismetWidgets!STableRow<TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo,0> >::OnMouseButtonUp() stablerow.h:476 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3056 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44269 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3404593 |
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Main Commit | 3431398 |
Created | Apr 21, 2017 |
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Resolved | Apr 21, 2017 |
Updated | May 12, 2017 |