We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope.
Current workaround: Manually delete local variable "get" and "set" nodes from the new function and/or macro graph.
[2017.04.21-21.13.12:100][416]LogBlueprint:Error: [Compiler NewBlueprint] Error The property associated with New Local Var 0 could not be found
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44270 in the post.
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Component | UE - Gameplay - Blueprint |
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Created | Apr 21, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |