When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect.
RESULT
The baked lighting is incorrect on the mesh.
EXPECTED
The baked lighting has correct shadowing for negative scale.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44342 in the post.