This is a duplicate of UE-44112
Cannot package project with nativized assets. I am encountering an assert. This was encountered while verifying UE-43634
This is a Regression from 3378653
Result: The package fails with an assert
Expected Result: The package successfully completes and is placed at the desired destination
ucrtbase!<Unknown> ucrtbase!<Unknown> ucrtbase!<Unknown> UE4Editor_Core!FString::Printf__VA() string.cpp:1181 UE4Editor_BlueprintCompilerCppBackend!FString::Printf<wchar_t const * __ptr64,wchar_t const * __ptr64,wchar_t const * __ptr64,wchar_t const * __ptr64,wchar_t const * __ptr64>() unrealstring.h:1366 UE4Editor_BlueprintCompilerCppBackend!FBackendHelperUMG::EmitWidgetInitializationFunctions() blueprintcompilercppbackendumg.cpp:97 UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::GenerateCustomDynamicClassInitialization() blueprintcompilercppbackendvaluehelper.cpp:1622 UE4Editor_BlueprintCompilerCppBackend!FBlueprintCompilerCppBackendBase::GenerateCodeFromClass() blueprintcompilercppbackendbase.cpp:427 UE4Editor_KismetCompiler!FKismetCompilerContext::CompileFunctions() kismetcompiler.cpp:4047 UE4Editor_UMGEditor!FUMGEditorModule::Compile() umgeditormodule.cpp:160 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() kismetcompilermodule.cpp:119 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() kismetcompilermodule.cpp:247 UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenUtils::GenerateCppCode() blueprintnativecodegenutils.cpp:384 UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() blueprintnativecodegenmodule.cpp:462 UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() blueprintnativecodegenmodule.cpp:364 UE4Editor_UnrealEd!UCookOnTheFlyServer::CookByTheBookFinished() cookontheflyserver.cpp:6206 UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:2192 UE4Editor_UnrealEd!UCookCommandlet::CookByTheBook() cookcommandlet.cpp:926 UE4Editor_UnrealEd!UCookCommandlet::Main() cookcommandlet.cpp:589 UE4Editor_Cmd!FEngineLoop::PreInit() launchengineloop.cpp:2070 UE4Editor_Cmd!GuardedMain() launch.cpp:127 UE4Editor_Cmd!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor_Cmd!WinMain() launchwindows.cpp:210 UE4Editor_Cmd!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16 |
Created | Apr 25, 2017 |
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Resolved | Apr 25, 2017 |
Updated | Jul 14, 2021 |