There's no way to fix this, because of the way we do backward compatibility data retention. Workaround is to save the asset in place.
If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the referenced asset is altered/deleted. The reference also shows in the Reference viewer.
Regression?: No
This also occurred in 4.14
Workaround: Move any affected blueprints to another folder and then move them back, the reference will disappear.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.18 |
Created | Apr 25, 2017 |
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Resolved | Aug 28, 2017 |
Updated | Apr 27, 2018 |