An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it.
Test assets submitted in Dev-Framework
The game is paused, but nothing happens.
A string to print on the screen.
In the Actor Component (TestPauseComp), add an Event Tick node that does nothing.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-44445 in the post.