Crash when creating a Niagara Emitter
Another CrashReport: [Link Removed]
Not sure if regression because the process to enable Niagara in 4.15 seems to be different than in 4.16, and I'm not sure what that is. Can research if needed.
Result: Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_ShaderFormatVectorVM!ir_scalarize_visitor2::visit_enter() [ir_vm_scalarize_visitor.cpp:418] UE4Editor_ShaderFormatVectorVM!ir_assignment::accept() UE4Editor_ShaderFormatVectorVM!ir_function_signature::accept() UE4Editor_ShaderFormatVectorVM!ir_function::accept() UE4Editor_ShaderFormatVectorVM!visit_list_elements() UE4Editor_ShaderFormatVectorVM!ir_scalarize_visitor2::run() [ir_vm_scalarize_visitor.cpp:584] UE4Editor_ShaderFormatVectorVM!FVectorVMCodeBackend::GenerateCode() [vectorvmbackend.cpp:94] UE4Editor_ShaderFormatVectorVM!FHlslCrossCompilerContext::Run() UE4Editor_ShaderFormatVectorVM!CompileShader_VectorVM() [vectorvmshadercompiler.cpp:123] UE4Editor_NiagaraEditor!FHlslNiagaraCompiler::CompileScript() [niagaracompiler.cpp:1085] UE4Editor_NiagaraEditor!FNiagaraEditorModule::CompileScript() [niagaracompiler.cpp:568] UE4Editor_NiagaraEditor!UNiagaraScriptFactoryNew::InitializeScript() [niagarascriptfactory.cpp:87] UE4Editor_NiagaraEditor!UNiagaraEmitterFactoryNew::FactoryCreateNew() [niagaraemitterfactorynew.cpp:43] UE4Editor_UnrealEd!UFactory::FactoryCreateNew() [factory.h:75] UE4Editor_AssetTools!FAssetTools::CreateAsset() [assettools.cpp:430] UE4Editor_ContentBrowser!SAssetView::CreateAssetFromTemporary() [sassetview.cpp:3437] UE4Editor_ContentBrowser!SAssetView::AssetRenameCommit() [sassetview.cpp:3913] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!SAssetViewItem::HandleNameCommitted() [assetviewwidgets.cpp:559] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetTileItem,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetTileItem,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [sinlineeditabletextblock.cpp:305] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() [slateeditabletextlayout.cpp:694] UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2739] UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2632] UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [slateapplication.cpp:4981] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [slateapplication.cpp:4898] UE4Editor_Slate!FSlateApplication::OnMouseDown() [slateapplication.cpp:4816] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1712] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44525 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16, 4.17 |
Created | Apr 28, 2017 |
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Resolved | Dec 21, 2017 |
Updated | Jul 14, 2021 |