A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer.
I attempted to enable High Quality Reflections within the material's properties which had no effect. The reflection does appear on a couple of the walls surfaces, but does the specular highlight has a very hard edge and does not resemble that of the deferred renderer.
1. Open attached project.
Outcome The specular highlights for the reflections against the walls only shows on a couple of the surfaces and appears too sharp and large.
Expected The specular highlights to be seen on all surfaces to somewhat resemble how it looks in the deferred renderer.
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3466753 |
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Created | Apr 30, 2017 |
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Resolved | Jun 7, 2017 |
Updated | Jun 8, 2017 |