Description

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well.

Steps to Reproduce
  1. Launch UE4 editor
  2. Create a blueprint based on actor
  3. Add a new variable and set type to Transform
  4. Compile
  5. Set Rotation value to : X=1.0, Z=1.0
  6. Set Rotation value to: Y=128.0

Result:
X=-178.999985
Y=52.0
Z=-178.999985

Expected:
X=1.0
Y=128.0
Z=1.0

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.134.204.23
CreatedOct 21, 2014
ResolvedJul 15, 2021
UpdatedJul 19, 2021