When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay|
|Affects Versions||4.13, 4.20, 4.23|
|Created||Oct 21, 2014|
|Resolved||Jul 15, 2021|
|Updated||Jul 19, 2021|