Description

According to [Link Removed] Min Lightmap Resolution controls padding values. In this test project it doesn't appear to be doing that for AO.

Steps to Reproduce
  1. Open attached project
  2. Notice the light bleed seam in the corners of the mesh
  3. Change the Min Lightmap Resolution to 512 and apply in the static mesh settings for the mesh located in the scene. (I've tried both extremes of 2 and 512)

RESULT
The seam doesn't appear to change.

EXPECTED
The change in padding values helps the light bleed along seams.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44610 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.14.34.15.1
CreatedMay 2, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021