According to [Link Removed] Min Lightmap Resolution controls padding values. In this test project it doesn't appear to be doing that for AO.
RESULT
The seam doesn't appear to change.
EXPECTED
The change in padding values helps the light bleed along seams.
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44610 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1 |
Created | May 2, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |