When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing.
This could serve to be problematic when using a large number of HLOD actors to optimize the scene, and attempting to observe the overall memory consumption of each HLOD actor.
1. Create a new HLOD actor.
2. Right-click the HLOD folder within the Content Browser.
3. Select the Size Map option.
Outcome The Size Map reports a missing asset even though it exists in the Content Browser and as a .uasset in the project's Content directory.
Expected It should show the amount of memory the generated HLOD actor occupies within the project.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44629 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 4.14.3, 4.15.2, 4.16 |
Target Fix | 4.21 |
Created | May 3, 2017 |
---|---|
Resolved | Aug 23, 2018 |
Updated | Aug 23, 2018 |