Description

When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing.

This could serve to be problematic when using a large number of HLOD actors to optimize the scene, and attempting to observe the overall memory consumption of each HLOD actor.

Steps to Reproduce

1. Create a new HLOD actor.
2. Right-click the HLOD folder within the Content Browser.
3. Select the Size Map option.

Outcome The Size Map reports a missing asset even though it exists in the Content Browser and as a .uasset in the project's Content directory.

Expected It should show the amount of memory the generated HLOD actor occupies within the project.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44629 in the post.

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Cannot Reproduce
CreatedMay 3, 2017
ResolvedAug 23, 2018
UpdatedAug 23, 2018