A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split. In this example the Custom event is created without the default input pins needed for the struct. This happens if the struct pin was split but not if the user is using the make struct node.
Expected: The input pins would be added by default (as they do when using the Make struct node)
Result: The Custom event is created without the default input pins needed for the struct
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44638 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1 |
Created | May 3, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Apr 19, 2024 |