Physics Constraint Angular Limits can be violated using Leap Motion controls
User Description:
Door is hanging on a Physics Constraint. Closed/opened door wobbles when attempting to violate angular constraints by pushing with leap motion hands. How can I remove those sharp collision responses?
Results: The Angular Limit can be exceeded and the physics object will jitter and snap around
Expected: When the Angular Limit is reached, the object will stop and the Leap Motion hand will either stop as well or push through the object rather than violate the constraint
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44673 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.15.2, 4.17 |
Created | May 4, 2017 |
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Resolved | May 4, 2017 |
Updated | Sep 7, 2017 |