Physics Constraint Angular Limits can be violated using Leap Motion controls
User Description:
Door is hanging on a Physics Constraint. Closed/opened door wobbles when attempting to violate angular constraints by pushing with leap motion hands. How can I remove those sharp collision responses?
Results: The Angular Limit can be exceeded and the physics object will jitter and snap around
Expected: When the Angular Limit is reached, the object will stop and the Leap Motion hand will either stop as well or push through the object rather than violate the constraint
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44673 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.15.2, 4.17 |
Created | May 4, 2017 |
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Resolved | May 4, 2017 |
Updated | Sep 7, 2017 |