When the Pins are updated for the enumeration all existing connections and literals are lost.
Note this also happens when the Pin Type of the Index is changed from boolean/int/byte to an enumeration.
In a Blueprint create a Select Node
Make a Literal Float Node and connect to an Option Pin
Create a Literal Enum Node and connect to the Index Pin
Note that the connected links to the option pins are lost.
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How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44674 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Target Fix | 4.17 |
Created | May 4, 2017 |
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Resolved | May 4, 2017 |
Updated | May 9, 2017 |