Not a regression
Info Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved.
Result: Warning appears in message log
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44677 in the post.
1 |
Component | Docs - Samples |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3484635 |
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Main Commit | 3484635 |
Created | May 4, 2017 |
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Resolved | Jun 12, 2017 |
Updated | Jun 14, 2017 |