The emissive value influences how a mesh decal material appears in the shader complexity view mode. The value of 1 will register as white and .5 is pink.
RESULT
The area that the decal material is applied is white.
EXPECTED
The area that the decal material is applied is green.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1 |
Created | May 4, 2017 |
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Resolved | Dec 22, 2017 |
Updated | May 7, 2024 |