Description

Wild card pins do not update when other pins on the same node have been used. If the other pin on the inputs node is connected, the other wildcard pin(s) will no longer update back to wildcards if changed.

Steps to Reproduce
  1. Open the editor
  2. Open the level blueprint
  3. Create a new macro
  4. Add two input pins
  5. Add one output pin
  6. Set all pins as wildcard pins
  7. Connect the top input to the only output
  8. Change the second input (the only one not being used) to a vector
  9. Notice that it becomes yellow to represent a vector (expected)
  10. Change the pin back to a wildcard
  11. Notice that the pin does not change color and remains a vector while it is now listed as a wildcard pin

Expected: The pin would return to a wildcard once it was altered in the drop down menu
Result: If the other pin on the inputs node is connected, the other wildcard pin(s) will no longer update back to wildcards if changed

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.2
CreatedMay 5, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021