Character asset will crash the editor immediately when opened or right clicked.
Crash Report:
431837
1. Open UE4 editor (any project)
2. Add attached .uasset to content folder
3. In content browser, double click / right click on Base_Hero asset
<unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FOutputDevice::Logf__VA() <unknown module>! UE4Editor_Core!FDebug::AssertFailed() <unknown module>! UE4Editor_BlueprintGraph!UK2Node_CastByteToEnum::AllocateDefaultPins() <unknown module>! UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() <unknown module>! UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() <unknown module>! UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() <unknown module>! UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::operator<<() <unknown module>! UE4Editor_CoreUObject!UClass::Serialize() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::Preload() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() <unknown module>! UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() <unknown module>! UE4Editor_CoreUObject!LoadPackage() <unknown module>! UE4Editor_CoreUObject!ResolveName() <unknown module>! UE4Editor_CoreUObject!StaticLoadObject() <unknown module>! UE4Editor_ContentBrowser!ContentBrowserUtils::LoadAssetsIfNeeded() <unknown module>! UE4Editor_ContentBrowser!SAssetView::CanOpenContextMenu() <unknown module>! UE4Editor_ContentBrowser!SAssetView::OnGetContextMenuContent() <unknown module>! UE4Editor_ContentBrowser!TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*) <unknown module>! UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<TSharedPtr<SWidget,0>,TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*) <unknown module>! UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TSharedPtr<SWidget,0> __cdecl(void) <unknown module>! UE4Editor_Slate!TBaseDelegate<TSharedPtr<SWidget,0> >::Execute() <unknown module>! UE4Editor_Slate!STableViewBase::OnRightMouseButtonUp() <unknown module>! UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemRightClicked() <unknown module>! UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp() <unknown module>! UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() <unknown module>! UE4Editor_Slate!FSlateApplication::OnMouseUp() <unknown module>! UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() <unknown module>! UE4Editor_Core!FWindowsApplication::DeferMessage() <unknown module>! UE4Editor_Core!FWindowsApplication::ProcessMessage() <unknown module>! UE4Editor_Core!FWindowsApplication::AppWndProc() <unknown module>! UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() <unknown module>! UE4Editor!FEngineLoop::Tick() <unknown module>! UE4Editor!GuardedMain() <unknown module>! UE4Editor!GuardedMainWrapper() <unknown module>! UE4Editor!WinMain() <unknown module>! UE4Editor!__tmainCRTStartup()
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 4.8 |
Fix Commit | 2354405 |
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Created | Oct 21, 2014 |
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Resolved | Nov 10, 2014 |
Updated | Jun 23, 2018 |