Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only.
Note: This was tested on the Oculus Rift
Expected: The Boxes would remain visible or consistent between both eyes of the headset
Result: When looking to the right the object disappear from the left eye only
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44771 in the post.
12 |
Component | UE - Platform - XR |
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Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.21 |
Created | May 8, 2017 |
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Resolved | Oct 3, 2018 |
Updated | Feb 11, 2019 |