Description

Asset returns after being deleted from the content folder while the editor is open. A deleted asset comes back and does not prompt to save it. This leads to the asset being removed when the editor is relaunched (it is not included when using save all). This becomes a bigger problem if the actor is added to the level. Due to the fact that an error will be given as the level is looking for an actor that does not exist the next time the level opens (error provided below).

LoadErrors:Error: Error /Game/Untitled : Can't find file for asset. /Game/Test
LoadErrors:Error: Error /Game/Untitled : Can't find file for asset. /Game/Test
LoadErrors:Error: Error /Game/Untitled : Can't find file for asset. /Game/Test
LoadErrors: Info Failed to load /Game/Test.Test_C Referenced by PersistentLevel
LoadErrors: Info Failed to load /Game/Test.Test_C Referenced by PersistentLevel
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.142ms to complete.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/charlie.triplett/Documents/Unreal Projects/DeleteWhenDone/Plugins/. Error: The system cannot find the file specified. (0x00000002)
LoadErrors:Warning: Warning CreateExport: Failed to load Outer for resource 'DefaultSceneRoot': Test_C /Game/Untitled.Untitled:PersistentLevel.Test_80

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Save all
  4. Open the Navigate to the content folder for the project that is currently open
  5. Delete the new actor blueprint from the content folder
  6. Create a new actor blueprint via Right Click content browser > Blueprint Class > Actor
  7. Notice that the deleted asset has reappeared and is not dirty along with the actor blueprint that was just created

Expected: The asset would not return or would come in dirty prompting it to be resaved
Result: A deleted asset comes back and does not prompt to save it. This leads to the asset being removed when the editor is relaunched.

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Fixed
CreatedMay 8, 2017
ResolvedJul 3, 2017
UpdatedJul 11, 2017