Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force".
Note, Physics Asset constraint is set to locked on all Linear Limits
Result: Leg stretches away from the body
Expected: Leg stays with the body and rotates a bit in one axis
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44802 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Created | May 8, 2017 |
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Resolved | May 30, 2017 |
Updated | Jun 7, 2017 |