Description

Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force".

Note, Physics Asset constraint is set to locked on all Linear Limits

Steps to Reproduce
  1. Download and open the attached project
  2. PIE
  3. With WASD, move the character around

Result: Leg stretches away from the body
Expected: Leg stays with the body and rotates a bit in one axis

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44802 in the post.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.154.16
Target Fix4.17
CreatedMay 8, 2017
ResolvedMay 30, 2017
UpdatedJun 7, 2017