When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is used in the blueprint.
Result:
BP fails to compile because it is looking for "TestStruct Member Var 0" variable that doesn't exist
Expected:
Blueprint recognizes pin is part of the struct variable rather than a variable of the blueprint itself
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.18 |
Created | May 8, 2017 |
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Resolved | Jul 20, 2017 |
Updated | Sep 26, 2017 |