When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is used in the blueprint.
Result:
BP fails to compile because it is looking for "TestStruct Member Var 0" variable that doesn't exist
Expected:
Blueprint recognizes pin is part of the struct variable rather than a variable of the blueprint itself
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.18 |
Created | May 8, 2017 |
---|---|
Resolved | Jul 20, 2017 |
Updated | Sep 26, 2017 |