The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in seconds.
RESULT:
The comment for InRate does not specify that the time is in seconds, as opposed to milliseconds.
EXPECTED:
The comment matches the comment for Blueprint nodes in specifying that the delay time is in seconds.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44886 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15.2, 4.16, 4.17 |
Target Fix | 4.23 |
Fix Commit | 6824037 |
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Created | May 10, 2017 |
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Resolved | Jun 4, 2019 |
Updated | Feb 5, 2020 |