The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in seconds.

Steps to Reproduce
  1. Open KismetSystemLibrary.h.
  2. Locate the K2_SetTimer function declaration.
  3. Note that the comment for the Time parameter indicates it is in seconds.
  4. Open TimerManager.h.
  5. Locate the SetTimer template.

The comment for InRate does not specify that the time is in seconds, as opposed to milliseconds.

The comment matches the comment for Blueprint nodes in specifying that the delay time is in seconds.

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ComponentUE - Gameplay
Affects Versions4.
Target Fix4.23
Fix Commit6824037
CreatedMay 10, 2017
ResolvedJun 4, 2019
UpdatedFeb 5, 2020
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