Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset.
This does not appear to occur in 4.14.3. This is a regression.
Result: The properties you set for the Box Collision are reset (sometimes some of them, sometimes all of them)
Expected: The properties would remain set to the correct values
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.