Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static mesh has 3 or 4 of the mesh in different places. See Additional Info URL
Result: It is simply the base static mesh with no curve
Expected: Looks like the spline mesh in the level
UE-74991 also affects Valve Index
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.